![]() ![]() Fresh content which will entertain you for about 8-10 hours.Already a fantastic soundtrack in its own right, the DLC has some big shoes to fill. Of course, with new locations brings with its new music. Expect to be trawling through this DLC for about eight hours, a small drop in the ocean relative to the main game. The Zelda-esque dungeons were always reaching for the stars in our initial review but hopefully this DLC can give the wide scope and ambition of CrossCode an ending it deserves. Restart the game to properly allow the change in pixel size to take effect.The core gameplay loops of CrossCode are still present, but A New Home brings with it the largest dungeon in the history of CrossCode with a host of challenging new enemies and bosses.4K HiDPI users who do not see any difference between 4-6x need to use the /force-device-scale-factor=1 command-line argument to prevent the game from applying DPI scaling to the game window.6x results in the game being rendered at and displayed as 3408x1920.5x results in the game being rendered at and displayed as 2840x1600.4x results in the game being rendered at and displayed as 2272x1280.3x results in the game being rendered at and displayed as 1704x960.2x results in the game being rendered at and displayed as 1136圆40.1x results in the game being rendered at and displayed as 568x320.Select Integer as the Display Type, along with the appropriate Pixel Size.Launch the game and navigate to the video settings menu.After the patching have finished the file can be removed, although it might need to be re-run after a game update to reapply the patch. Right-click on the file and select Run with PowerShell.Extract the Install-IntegerScaling.ps1 PowerShell script from the archive to.Select Clone or download followed by Download ZIP.Open the CrossCode-IntegerScaling GitHub page.Use CrossCode-IntegerScaling to add new pixel sizes and an integer-based display type ![]() 4x results in the internal render resolution being 2272x1280.3x results in the internal render resolution being 1704x960.2x results in the internal render resolution being 1136圆40.1x results in the internal render resolution being 568x320.Increasing the pixel size can result in a sharper image when using high-res displays. The Pixel Size setting controls the internal render resolution before the selected Display Type scaling is applied. This is a consequence of the interpolation that is necessary to fit/stretch the internal render resolution into what ends up being an unevenly matched target pixel grid compared to the source pixel grid. Stretch ignores aspect ratio, and stretches the internal render resolution to fill out the whole screen area.īoth Fit and Stretch display type options results in a slight smoothing/blurring effect over the scaled image on essentially all modern display resolutions. ![]()
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